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How narrative shapes interaction

Every interface tells a story

Even without words, design communicates. An interaction is a sentence, a click is punctuation, and motion defines pacing. When we think of interfaces as narratives, we stop designing screens and start shaping experiences.

Flow as narrative

Good design moves like a story — it has an introduction, a rhythm, and a resolution. Every scroll, transition, or delay creates expectation. When that timing feels natural, the user experiences coherence instead of confusion.

Rhythm builds emotion

Storytelling is rhythm disguised as empathy. Spacing, contrast, and motion all create tension and release — the same structure used in writing and music. Emotion isn’t added to design; it’s built into its pacing.

Designing for memory

A story stays because it feels complete. Interfaces that understand narrative leave impressions that last longer than visuals. When flow, language, and motion align, users remember *how* something felt, not just what they saw.

Design is narrative in motion — a choreography of meaning, told one interaction at a time.

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